live · drag to orbit

3D engine that
AI agents drive

Real-time WebGL2 with Flare, offline path tracing with Bake, and 19 MCP tools in one package.

npm install orbyt@npm:@orbythq/orbyt@0.9.2

A scene in a few lines

import { Flare } from 'orbyt';
import { loadGltf } from 'orbyt/addons/gltf';
import { loadHdri } from 'orbyt/addons/hdri';

const { parts } = await loadGltf('/server-hall.glb');
const map = await loadHdri('/dusk.hdr');
const renderer = new Flare(canvas, parts, {
  hdr: true,
  ground: false,
  environment: { map },
});

renderer.render({ eye: [42, 28, 60], target: [0, 2, -6] });
Server hall, rendered by orbyt
  • PBR materials
  • Cascaded shadows
  • HDR and bloom
  • MSAA
  • Mesh blend
  • Soft bodies
  • Volumetric fog
  • Skinning and morphs
  • Rigid physics
  • Fluid surfaces
  • Glass and alpha cutouts
  • HDRI lighting
  • Procedural terrain
  • Foliage scatter
  • Vehicles
  • GLB import and export
  • Bake path tracer

Built for agents

An agent gets a live scene to edit, flare in real time or bake with path tracing, and review.

npx orbyt-mcp --backend gpu --memory 256
orbyt (lit-box)47.2 KB gzip · 2.8× smaller
three.js (lit-box)133.8 KB gzip
19 MCP toolsCreate, edit, explode, blend and render over stdio.
Flare + BakeReal-time WebGL2 frames or path-traced stills.
Visual reviewCompare labeled views and normals from one snapshot.

Documentation