live · drag to orbit
3D engine that
AI agents drive
Real-time WebGL2 with Flare, offline path tracing with Bake, and 19 MCP tools in one package.
npm install orbyt@npm:@orbythq/orbyt@0.9.2
A scene in a few lines
import { Flare } from 'orbyt';
import { loadGltf } from 'orbyt/addons/gltf';
import { loadHdri } from 'orbyt/addons/hdri';
const { parts } = await loadGltf('/server-hall.glb');
const map = await loadHdri('/dusk.hdr');
const renderer = new Flare(canvas, parts, {
hdr: true,
ground: false,
environment: { map },
});
renderer.render({ eye: [42, 28, 60], target: [0, 2, -6] });
Showcase
Open the live scenes- PBR materials
- Cascaded shadows
- HDR and bloom
- MSAA
- Mesh blend
- Soft bodies
- Volumetric fog
- Skinning and morphs
- Rigid physics
- Fluid surfaces
- Glass and alpha cutouts
- HDRI lighting
- Procedural terrain
- Foliage scatter
- Vehicles
- GLB import and export
- Bake path tracer
Built for agents
An agent gets a live scene to edit, flare in real time or bake with path tracing, and review.
npx orbyt-mcp --backend gpu --memory 256
19 MCP toolsCreate, edit, explode, blend and render over stdio.
Flare + BakeReal-time WebGL2 frames or path-traced stills.
Visual reviewCompare labeled views and normals from one snapshot.